PainKeep is a DeathMatch-only "mission-pack" designed for use with registered Quake. PainKeep not only offers brand new weapons (with new pickup and view models), but also a new rich environment with tons of new sounds, new special effects, great new features, and lots of surprises. Every modification included is original. This is in no way a compilation of various "weekend mods" from the net. Literally hundreds of hours were spent perfecting every aspect of PainKeep.
PainKeep was designed as an addition to the Quake setting. Evolve was committed to building an extension to Quake that would meet or exceed the high quality standards that many commercial development groups hold themselves. We tested our ideas thoroughly and tried not to put anything in "just because". Our extensions were made to be easy and fun to use. We probably threw out as much as we kept.
Why not single player? We would have loved to have a full TC project. But because we developed everything for our addition, we had to concentrate on only one aspect of gameplay. We believe that deathmatch and network play provide longer and more enjoyable gameplay. Everyone involved in Evolve is fully occupied outside Quake. (unfortuneately)
Just to emphasize, PainKeep was designed for multi-player games only. The weapons and objects will behave differently in single player games (and the really cool stuff only happens in DeathMatch!)
There are no new Impulse to bind!(unless you want to) Just install and play!
A. Goals
PainKeep goes back to Deathmatch's original emphasis. Make other people die.
B. Changes
- Vote Hub Mode
The democratic way to play! By default the game is in "Vote Hub" mode. The Vote Hub is a special startup level that has entrances to all fourteen levels in PainKeep. This mode will return all players to the Vote Hub after a level is completed. At this point, run or fight your way to your favourite map entrance. The map with the most players entering will be the next map played. In the event of "ties", a level will be randomly selected. Once you have voted you go to a status view until all votes are collected. You may choose to change your vote at this point. Vote Hub Mode can be disabled (see IMPULSES.TXT).
- Inventory System
Some of the toys we've added to deathmatch do not have a mechanism for an intuitive interface for their selection (this is a limitation to how the Quake .EXE handles the status bar and other UI elements). To alleviate this problem we have implemented a simple inventory system. All objects can be cycled through using (impulse 1) by default. Specific impulses for each item are also available if you wish to change them (see IMPULSES.TXT).
IV. CONTROLS
------------
A. Keyboard Commands
Below are listed the default keyboard commands for playing PainKeep. You may modify or customize these (see IMPULSES.TXT). Weapon cycling is fully supported.
1 - Inventory (cycles)
- Axe
- AutoSentry
- Beartraps
- Can of Pork and Beans
- Gravity Well
2 - Shotgun / AirFist (toggle)
3 - Double Barreled Shotgun
4 - Pulse Nailgun
5 - Super Nailgun
6 - Grenade Launcher
7 - Rocket Launcher
8 - Lightning Gun / Chain Lightning Gun (toggle)
9 - Harpoon Gun
/ - Cycle to next weapon
V. New Features
---------------
A. Weapons
- AirFist
Deflect incoming rockets, grenades or nails. Blast players or objects across the room. Also a great way to launch yourself up and over obstacles!
(note: objects moved by AirFist blasts will eventually respawn in their original respawn positions)
- Exploding Shells (single/double barrel shotguns)
Shotgun Shells that are chock full of tiny explosive pellets. Watch the crowd scatter as a bunch of tiny explosions spray the room! Think that is fun, try it with two barrels!
(note: if you have picked up exploding shells, you must deplete your entire supply before you can shoot normal shotgun shells again. The maximum number that can be carried at any one time is 10)
- Pulse Nailgun
This version of the regular Nailgun shoots much higher velocity nails. Therefore the projectiles will ricochet off any non-living surface. This specialized gun is perfect for shooting targets around corners or behind you. Skilled marksmen can do some really impressive stuff with this gun.
(note: the Pulse Nailgun rate of fire is reduced as each nail causes more damage. This also minimizes lag.)
- Chain Lightning Gun
A devastating version of the Lightning Gun that uses cells 3x the normal rate. When the gun is fired and a target is hit, the bolt will seek the nearest living target within visual range. It will continue to jump to all living targets until the player is out of cells or the fire button is released. Targets killed by this bolt will become charcoal grilled conduits for electrical misadventure!
- Harpoon Gun
Our version of the Grappling Hook. Features a solid rope, and a unique "come-here" feature. Ever wished you could reach that Quad Damage across a chasm? Or to bring your opponent into Axe range? Just stick 'em with the Harpoon and reel 'em in!
B. Powerups
- AutoSentry
Hate it when someone won't stop following you? Just drop one of these cannons and let them provide a little automated cover fire.
- Beartraps
Step on it and *WHAM!* The player is burdened with this huge trap clamped to their leg.
(note: the trap will eventually fall apart once attached to a player)
- Can of Pork and Beans
Ever wished you could carry a health pack around with you? When consumed the Can of Pork and Beans adds 100 health, but can cause embarrassing side effects and give away your location.
- Gravity Well
A Gravity Bomb that spews sparks of lightning and sucks all objects and players within range inward in a large spiral. When opponents actually reach the Cube, watch the groovy gib fireworks! Once dropped, make sure you run!
C. Special Effects
- Sparks
Showers of industrial sparks rain down from above.
- Drips
Droplets of water slowly drip from the ceiling making a soft splashing sound.
- Lightning
Blinding bright light casting ominous shadows across the walls accompanied by thunderous crashes of thunder.
- Damage Skins
As players become more and more injured they take on a more and more bloody appearance.
- Gib Physics
New gib chunks representing severed arms, legs and torsos fly out in the directions carried by the blast.
- Torture Victims
Skinned torture victims decorate the halls and walls struggling helplessly to free themselves as they swing in the subtle breeze.
- Ambient Sounds
Haunting sounds of anguish and terror emanate from secluded recesses of the darker maps.
And a few more surprises...
[Ñ1.05.97]